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You can create a camera-based animation by creating a dummy component to act as the camera sled, and then attaching the camera to a sketch entity on the camera sled.
You can:
Move the camera around or through models.
View a collapsed or exploded assembly.
Navigate through a virtual building.
Hide the dummy component to view only the camera view during the animation.
To create a camera sled animation using a dummy component:
Create a camera sled.
Add a camera, attach it to the camera sled, and position the sled.
Right-click Orientation and Camera Views (MotionManager design tree), and toggle Disable View Key Creation so that the icon changes to .
On the View toolbar, click the appropriate tool to display the camera sled on the left, and the assembly component on the right.
Repeat these steps for each time point in the animation to set the animation sequence:
In the timeline, drag the timebar.
In the graphics area, drag the camera sled to a new position.
Repeat steps 4 through 6 until you complete the path of the camera sled.
You can position the camera sled along any axis or use the triad. Some changes to the position of the camera sled, however, can cause the model to disappear from the field of view.
In the FeatureManager design tree, right click the camera sled and select Hide.
Right-click in the timeline at the first Orientation and Camera View key point (time 00:00:00).
Select View Orientation and select the camera.
Click Play from start (MotionManager toolbar).
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